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Building an Alien Spacecraft Command Center: A WebGL Adventure

Authors
  • avatar
    Name
    Raffik Keklikian
    Twitter

Introduction

What if you could pilot an alien spacecraft right from your browser? That's exactly what I built - a comprehensive UAP (Unidentified Aerial Phenomena) technology simulation platform that lets you experience the thrill of interstellar travel, complete with warp speed navigation, velocity control, anti-gravity systems, and stealth capabilities.

Try it live here - Best experienced in fullscreen mode!

The Vision

The goal was to create an immersive alien spacecraft command center with realistic physics emulation and smooth, responsive controls. Key requirements included:

  • Warp Speed Visualization with starfield particle effects
  • Steering Controls to navigate through space
  • Velocity & Acceleration Gauges showing real-time metrics
  • Anti-Gravity System with environmental wind tracking
  • Observability Dashboard for stealth and detection signatures
  • Alien Lifestyle Presets to emulate different spacecraft behaviors
  • Fullscreen Mode for maximum immersion

Technical Stack

The simulator is built with modern web technologies:

  • Next.js 15 with App Router for routing
  • React 19 with TypeScript for type safety
  • Canvas API for high-performance particle rendering
  • GSAP (GreenSock) for buttery-smooth animations
  • Tailwind CSS for styling with backdrop blur effects
  • requestAnimationFrame for 60fps rendering

Feature Breakdown

1. Warp Speed: The Starfield Engine

The crown jewel of the simulator is the warp speed visualization. Using the Canvas API, I created a dynamic starfield with thousands of particles that simulate faster-than-light travel.

Technical Highlights:

// Star particle structure
interface Star {
  x: number
  y: number
  z: number
  prevX: number
  prevY: number
}

// Initialize 800-5000 stars based on density slider
const initStars = () => {
  const stars = []
  for (let i = 0; i < starDensity; i++) {
    stars.push({
      x: (Math.random() - 0.5) * 2000,
      y: (Math.random() - 0.5) * 2000,
      z: Math.random() * 2000,
      prevX: 0,
      prevY: 0,
    })
  }
  return stars
}

The animation loop calculates star positions based on the warp factor, creating motion blur trails as stars rush past the viewport. When you steer the spacecraft, stars drift laterally with smooth easing transitions.

Steering System:

One of the most challenging features was implementing smooth steering. Initial attempts were too jerky - the spacecraft would "go crazy" when turning. The solution involved:

  • Gentle lateral drift: heading * 0.05 (was 0.5 initially)
  • Subtle banking angle: heading * 0.15 (was 0.3)
  • Smooth transitions: 1.2s duration with power1.inOut easing
  • Visual feedback: Heading indicator (top) and banking indicator (bottom)
const handleSteer = (direction: number) => {
  setHeading(direction)
  gsap.to(
    { value: tiltAngle },
    {
      value: -direction * 0.15,
      duration: 1.2,
      ease: 'power1.inOut',
      onUpdate: function () {
        setTiltAngle((this.targets()[0] as { value: number }).value)
      },
    }
  )
}

Interactive Controls:

  • Warp Factor Slider: 1.0 to 9.9 (10x faster than light!)
  • Star Density: 800 to 5000 particles
  • Color Intensity: Adjust vibrance of the starfield
  • Trail Persistence: Control motion blur length
  • Steering Wheel: -45° to +45° with quick-turn buttons

Alien Presets:

  • Pleiadian Cruise: Gentle warp 3.5, moderate stars, long trails
  • Grey Scout Mode: Fast warp 7.5, dense stars, short trails
  • Arcturian Display: Maximum warp 9.5, ultra-dense stars, maximum effects

2. Velocity Metrics: Speed & Acceleration

Dual circular gauges visualize velocity (km/s) and G-force acceleration in real-time. Built entirely with Canvas 2D drawing API.

Gauge Drawing Logic:

const drawGauge = (
  canvas: HTMLCanvasElement,
  value: number,
  max: number,
  label: string,
  color: string
) => {
  const ctx = canvas.getContext('2d')
  const centerX = canvas.width / 2
  const centerY = canvas.height / 2
  const radius = Math.min(centerX, centerY) - 20

  // Background arc
  ctx.beginPath()
  ctx.arc(centerX, centerY, radius, 0.75 * Math.PI, 2.25 * Math.PI)
  ctx.strokeStyle = '#1f2937'
  ctx.lineWidth = 20
  ctx.stroke()

  // Value arc
  const angle = 0.75 * Math.PI + (value / max) * 1.5 * Math.PI
  ctx.beginPath()
  ctx.arc(centerX, centerY, radius, 0.75 * Math.PI, angle)
  ctx.strokeStyle = color
  ctx.lineCap = 'round'
  ctx.stroke()
}

Key Features:

  • Speed of Light Calculator: Shows current velocity as percentage of c (299,792 km/s)
  • Configurable Acceleration: 1-10 second duration slider
  • Target Speed Slider: Set target velocity from 10% to 100% of max
  • Preset Maneuvers:
    • Cautious Approach: 30% speed, slow 8s acceleration
    • Emergency Escape: 90% speed, rapid 2s acceleration

GSAP handles all gauge animations with smooth easing curves, making transitions feel natural and realistic.

3. Anti-Gravity System

The anti-gravity module simulates gravitational field manipulation with environmental wind resistance tracking.

Features:

  • Gravity Reduction Gauge: 0-100% gravitational cancellation
  • Field Strength Monitor: Real-time electromagnetic field power (MW)
  • Wind Speed & Direction: Live atmospheric conditions
  • Stability Index: Overall system balance indicator

Visual wind direction compass and particle effects show how the spacecraft interacts with environmental forces.

4. Observability Dashboard

Stealth is critical for any alien spacecraft. The observability module tracks all detection signatures in real-time.

Monitored Signatures:

  • Radar Cross Section: m² RCS with active evasion
  • Infrared Signature: Kelvin temperature emissions
  • Visual Detection: Optical visibility status
  • Electromagnetic Emissions: kW power output
  • Acoustic Signature: Decibel noise levels
  • Stealth Rating: Overall concealment percentage

Stealth Mode Toggle:

Engaging stealth mode dramatically reduces all signatures:

  • Radar: 125m² → 2m²
  • IR: 450K → 280K
  • EM: 15kW → 100W
  • Acoustic: 85dB → 5dB
  • Visual: Visible → Cloaked

A time-series graph plots the last 30 seconds of radar and acoustic signatures using SVG polylines, allowing you to see signature changes over time.

Design Challenges & Solutions

Challenge 1: Canvas Animation Lifecycle

Managing canvas animation loops in React requires careful cleanup to avoid memory leaks.

Solution:

useEffect(() => {
  const animate = () => {
    // Draw frame
    animationRef.current = requestAnimationFrame(animate)
  }
  animate()

  return () => {
    if (animationRef.current) {
      cancelAnimationFrame(animationRef.current)
    }
  }
}, [dependencies])

Challenge 2: TypeScript with GSAP

GSAP animations on plain objects require type assertions for TypeScript.

Solution:

gsap.to(metrics, {
  velocity: targetVelocity,
  onUpdate: function () {
    setMetrics({ ...(this.targets()[0] as SpeedMetrics) })
  },
})

Challenge 3: Responsive Canvas

Canvas elements need proper sizing and DPI scaling for crisp rendering.

Solution:

const resizeCanvas = () => {
  const dpr = window.devicePixelRatio || 1
  canvas.width = canvas.clientWidth * dpr
  canvas.height = canvas.clientHeight * dpr
  ctx.scale(dpr, dpr)
}

Challenge 4: Smooth Steering

Early steering implementations were too sensitive, causing disorienting movement.

Solution:

Reduced sensitivity values dramatically:

  • Lateral drift: 10x less (0.5 → 0.05)
  • Banking angle: 50% gentler (0.3 → 0.15)
  • Transition time: 2.4x slower (0.5s → 1.2s)
  • Easing curve: Changed to gentler power1.inOut

Performance Optimizations

  1. Particle Pooling: Reuse star objects instead of recreating
  2. Trail Fade Optimization: Use fillRect with alpha instead of clearing canvas
  3. Conditional Rendering: Only draw visible particles
  4. GSAP: Hardware-accelerated transforms
  5. RequestAnimationFrame: Syncs with monitor refresh rate
  6. Memoization: Prevent unnecessary re-renders of control panels

User Experience Details

Fixed Toolbars:

All control panels are positioned top-left over the canvas with:

  • Semi-transparent backgrounds (bg-black/90)
  • Backdrop blur effects (backdrop-blur-md)
  • Fixed positioning that doesn't interfere with canvas

Fullscreen Support:

Toggle fullscreen mode using the native Fullscreen API:

const toggleFullscreen = () => {
  if (!document.fullscreenElement) {
    document.documentElement.requestFullscreen()
    setIsFullscreen(true)
  } else {
    document.exitFullscreen()
    setIsFullscreen(false)
  }
}

Responsive Design:

The app uses viewport-based heights and responsive grids that adapt from mobile to desktop:

  • min-h-screen for full viewport coverage
  • Grid layouts with md:grid-cols-2 and lg:grid-cols-3
  • Flexible canvas sizing with min-h-[600px]

What I Learned

  1. Canvas is incredibly powerful for custom visualizations but requires manual state management
  2. GSAP + React is a winning combination for smooth animations
  3. User feedback is critical - steering went through 3 iterations to feel right
  4. TypeScript strictness catches bugs early but requires careful type management
  5. Performance matters - 5000 particles at 60fps requires optimization

Try It Yourself

Launch the Alien Spacecraft Simulator

Controls:

  • Tab Navigation: Switch between Warp Speed, Velocity, Anti-Gravity, and Observability
  • Fullscreen Button: Maximize immersion (top-right corner)
  • Sliders: Adjust all parameters in real-time
  • Preset Buttons: Try different alien spacecraft behaviors
  • Steering: Use the slider or quick-turn buttons to navigate

Future Enhancements

Ideas for v2:

  • 3D Mode: WebGL for true 3D navigation
  • Multiplayer: See other pilots' spacecraft
  • Sound Effects: Spatial audio with Web Audio API
  • Mission System: Objectives and challenges
  • VR Support: WebXR for full immersion
  • Physics Engine: Realistic gravitational interactions

Source Code

This is part of my personal blog/portfolio. The entire simulator is built with:

  • Next.js 15 App Router
  • TypeScript with strict mode
  • Tailwind CSS for styling
  • ESLint + Prettier for code quality

Conclusion

Building this alien spacecraft simulator was an incredible journey into high-performance web graphics, smooth animations, and user experience design. From struggling with jerky steering to achieving buttery-smooth navigation, every challenge taught me something new about web development.

The web platform is incredibly capable - you can build immersive, high-performance experiences right in the browser without any plugins or downloads. Canvas API + GSAP + modern React is a powerful combination for interactive visualizations.

If you're interested in graphics programming, particle systems, or just want to pilot a virtual alien spacecraft, I highly encourage you to try the simulator and see what interstellar travel might feel like!


Resources

May your warp speed be swift and your stealth rating high! 🛸✨